Tempest Recipes: Tom-Toms

Many varieties and sizes of tom-tom, but for our purposes they can be considered as basically snares without the snare. Electronic toms rarely sound close to the real thing, their whackyness often a signature. The function is what’s most important:

Tom-Toms are tonal instruments – that is, if they are pitched correctly relative to each other, they can play a tune. If they are tuned to the key of the track, you can play key chords with the Toms, which tends to provide a strong harmonic reinforcement. This is a phenomenon you need to hear yourself, but the recipe below should get you going.

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Tempest Recipes: Snare Drums

I’ll be honest – I’ve been fretting over this recipe for quite a while. I did a lot of reading and experimentation with snare synthesis and I had prepared a lot of background text on different snare types and how they might be approximated blah blah blah.

But then I came to a stark realization:  You probably don’t want to hear all this – it’s all on Google anyway – but more than that, although snares can be highly individual, the core snare sound is pretty standard and can be synthesized with ease. There’s no big secret. Once you know how to get the basic patch, there is a rich vein of snare variants to be mined from it.

In many modern music genres the snare tends to hit on the upbeat (beats 2 and 4) and serves to give a fixed focus to the entire rhythm. While other drum elements fly around, it is the snare that reinforces the sense of tempo. Thus the snare is often be the loudest instrument in the kit. It is an important reference for our ears. Changing the pitch of the snare can completely change the feel of a beat. To me, short and snappy snares make a rhythm sound more ‘urgent’, but this also depends on their placement.

Snare ‘ghost’ rolls are those barely-perceptible snare-hits in between that can add a lot of interest and variation to a beat without dominating. On the Tempest, the roll feature is perfect for real-time ghost rolls on velocity-sensitive snares.

Moving-on, for patching references we must define a standard. Our archetypal snare is a complex instrument. The stick hits an enclosed drum head, giving the initial impact transient which is then consumed by the rattling of the snares, producing a rich, noisy tail. But there is also some vibration from the second head which adds more subtle elements. Don’t forget that, these days, post-processing makes all the difference.  A snare without reverb rarely works.

 

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Tempest Recipes: Hi-Hats, Shakers, Zaps

So, I was diverted away from drum syntheses and a fun time was had. But now it’s time to get back to kit basics, with at look at creating Hihats, shakers, maracas, cabasa and their ilk – important drivers of any rhythm.

It’s no big secret that noise is the major component of interest. There are no definable harmonics here – all frequencies are represented. We don’t create a tone, but rather we sculpt this block of frequencies with the filters to just those we want at any particular time.

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Tempest Recipes: 1-voice chords

On the Tempest, as with any decent synthesizer, we can create 1-note – and thus 1-voice – chords by tuning our oscillators to the correct intervals. We can mix-and-match between these chord types as you play, and record them on-the-fly. In 16 tunings mode, notes pressed will play the relevant root chord.

This time I’m providing a template patch. (Download via right-click). The sysex is a Beat because at the moment the Slider FX configuration is not saved for individual sounds. The Beat has a Kick on Pad1 and the Chord stab patch is on Pad 16. Pad 16 is already set-up to output the following chords using the FX sliders:

minor (0,3,7) – Default – slider 1@0, Slider 2 centered.
minor 7th (0, 3, 7, 10) – Slider 1 affecting Osc1/2 mix, miniumum=100/0.
minor 6th (0,3,7,9) – Slider 1@100, Slider 2 affecting Osc2 pitch @ minimum (all the way down).
min/maj 7th (0,3,7,11) – Slider1@100, Slider 2 @ maximum.

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