Mutable Instruments: Building Anushri

[youtube http://www.youtube.com/watch?v=W153BdSDqu8&w=400&h=255]

Timelapse of my Anushri build over 3 sessions.
Audio is recording of the first-noodle. All sounds from Anushri in a single pass, only light reverb used.
Great fun to build and play. Listen to that filter!

Kit from, and big thanks to, Mutable Instruments
http://mutable-instruments.net/anushri

Tempest Kits: Starship Stim v1

OS 1.3 is coming soon and it’s looking good. So I’ll be pushing out some ‘proper’ kits after it’s release.

This first kit is a taster – it has no drums. Rather, it is the soundtrack from an imagined life aboard a roving interstellar craft. No samples used – this is a nice workout for Tempest’s analogue side.

The top row of pads are drones – various ambiances, the bottom row are computer and ship noises. Bank B is fully stocked – 32 sounds in all.

To activate a drone, press one of the top 8 pads. The sound will continue until it is stopped or it’s voice is stolen. Several of the drones are designed to ‘choke’ each other so as to help prevent a cacophonous mess. But that’s largely up to you. It’s easy to go overboard.

To stop a drone, select a sound by pressing Shift + pad and press the Mute button twice. By pressing the Solo button twice, all sounds will be cut except the currently selected pad.

It takes a little practice but learning to coordinate it all is good for improvement of live tweaking chops. YMMV.

Use the volume and filter controls to get a nice balance between the drones and twist the bottom eight pads to your preferences. There’s lots of LFO action going on here, and slight tweaks can lead to nice surprises.

All sounds are velocity sensitive. Some are pressure sensitive. It is recommended to use seperate outputs and lots of FX 🙂

Play around with them (they don’t bite) and have fun!

Here’s a quick demo direct from Tempest’s main output. One take, no sequencer. A fraction sent to reverb.

I bet you can do better, so:

Here is the Kit:
StarshipStimV1_Beat

..and the individual sounds:
StarshipStimV1_Sounds
These will likely import to your ‘User3’ Folder.
Exported from Beta 1.2.6.18. I will update these as new betas are released.

If you make something nice with this, leave a link for da Massive.

I am open to Kit suggestions, but these must be backed by DRY audio examples.

Lemme know 😛

Tempest Recipes: Claps

I received a stern e-mail from the ether demanding to know when I’d provide a clap recipe. Rather than disappoint, and to avoid any risk of painful retribution, I’ll channel some ideas.

In the tradition of previous recipes we’ll nail-down the basic concept, leaving you with abundant noodling fodder. Let me preface by saying that Tempest makes fantastic claps!

The essence of the clap is that it is several sounds in one, each offset by a tiny amount, differing in volume, pitch and other nuances. Think of several people clapping at the same time – they will never hit at exactly the same moment. Multiple individual sounds separated by a few milliseconds produce a chorus effect that responds beautifully to reverb. Clap sounds are as varied and important as snares, and can scream individuality. So let’s make a basic clap template that you can twist to your own desires.

Initial explorations looked at using Tempest’s MIDI delay, but the available delay times are not short enough. Then I tried using square and sawtooth LFOs to quickly turn Oscs on and off. There’s a Guiro in there somewhere. Not great for claps though. If only there was something like a ‘crack module’ as found on some software synths….

The good news is that we do have a way to do this in Tempest: we create custom ‘cracks’ by using the envelopes and their (blink and you’ll miss it) delay parameter. Not to be confused with the MIDI delay, this parameter is accessed in the envelopes screen by scrolling 2 pages to the right and ‘delays’ or offsets the triggering of the envelope. With 5 envelopes we have bags of flexibility and control, more than enough to rival the crack of dawn.

The question is how exactly to use the envelopes? We could use one envelope per oscillator and have 4 sounds play in rapid succession, or we use 1 or all 4 oscs mixed and modulate the VCA so that it opens and closes very quickly. Or a mixture of both approaches.

  • To keep everything simple for now, just load the ‘Resonant 4k noise’ sample into Osc3 and pitch it down to -12 semitones.
  • Turn Amount values to zero for all envelopes, including the Amp envelope. We want these under full velocity control.
  • We start with the main Amp envelope. Leave it’s delay at zero because it will sound first. I set it’s velocity amount to 127 so that it is always the loudest portion of the clap. If you don’t already know – to set the velocity amount for an envelope, it’s on the second page of the envelope screen. Alternatively, when on the first page in the envelope screen, press shift to reveal the Velocity Amount (‘VEL AMT’) control. Use a short decay of around 20.

We can set different decays for each envelope. They can overlap without cutting each other. This brought to mind some interesting layering applications that I have noted to explore in a future recipe….
Back to our clap:

  • Keep in mind that our goal is a quick succession of hits that trail-off. To begin our ‘crack’ go to the pitch envelope, scroll 2 screens to the right and set the destination as VCA level. Yes, the pitch envelope is freely-assignable like Aux1 and Aux2 😯

The Amp and Filter envelopes are hard-wired, however don’t forget that, if we wish, we can still assign them to VCA level in the ModPaths…

  • For now, give the pitch envelope the same decay (20) and a delay of 30. Scroll back to the first screen and start turning-up the velocity amount. You should gradually hear the first ‘crack’ being introduced. Leave it at around 30. Essentially, it’s the Amp envelope re-triggered with new settings. To make it more ‘clappy’, reduce the delay to a value of 5 and let’s move-on to the Aux-1 envelope.
  • Here we repeat the same procedure but using different decay(25), Velocity Amount (40) and delay (8) amounts.
  • Then onto Aux 2 envelope, rinse and repeat. As this is the last part of the ‘crack’ give it a slightly longer decay (30), lower velocity amount (20) and, of course, a longer delay (11).
  • From here’s it’s mostly about balancing the envelopes. The key parameters being delay, decay and Velocity amount, but don’t be afraid to experiment. Notice how, when switching between envelopes, the screen stays on the delay page. This makes it easy and fast to tweak the crack to your liking across all Oscs. Combined with the tonal power of 4 oscillators, 11 on-board clap samples, not to mention a healthy injection of chorus and reverb, I would be very surprised indeed if you don’t find the basis of your perfect clap in there.

With 8 ModPath slots there’s absolutely no excuse to go wild – using each envelope to modulate various other parameters (pitch, pan, etc) at each stage in the crack module. That is an enormous amount of clappage, snappage and bappage. More than I could hope to continue writing about. But then, you are probably way ahead of me by now…

Note: I did make a crude attempt to measure the range of the Envelope Delay. At an amount setting of 127 there is almost 6 seconds between initial sound and it’s sequel. With amount set to 64 the time interval is approximately 3/4 second, and at zero there is no repeat. An amount of 74 equates to around 1 second. This indicates a log-scaled control. However, for claps we shouldn’t need to become bogged-down in spurious precision when we can just trust our ears. The delay does get short enough and you already know what a clap should sound like, no?

Tip: Try this with your snares/sticks etc. with even shorter envelope delay times – you may be pleasantly surprised!

Tempest Recipes: Bells and alien idiophones

Based on a request from DSI forum I had a new look at making bells. I did try this before but I wasn’t convinced of the results. If I want a bell sound I typically go to FM synthesis. But I had another look and came-up with some nice results, especially on the weirder side (as the title suggests). Below is a basic recipe. Perhaps not the most natural sounding, but a start to your own efforts at least.

  • Triangle in both Osc 1 and Osc 2.
  • For this patch we want an harmonically pleasing sound so that we can play the bells chromatically. Start by pitching Osc 2 down up to C4 and Osc1 an octabve higher at C5.
    If you want more inharmonic, clangorous church bells, start with the pitch Osc 2 at D#1 and work your way up.
  • Detune Osc 2 to approx 30, or more for a more inharmonic sound.
  • Set the Amp envelope – AD mode with zero attack, and a fairly long decay (60). Give Amp envelope amount a good boost at 100. Now go to ModPaths and self-modulate the Amp envelope decay with a positive amount – around 30. This should already have at least some bell-like characteristics – play up-and down the keyboard. Similar to a toybox / glockenspiel maybe? Your ears can guide you on those paths. But a dose of LFO action here serves-up some quality variants.
  • LFO1 mapped to Osc2 frequency, random shape and a tiny amount – 1-2 shoudl be enough to introduce a slight randomness to the tail.
  • Filter 4 pole – Close cutoff just slightly (120) zero resonance and slowly turn-up the Filter FM (Audio Mod) knob. There are tons of cool analogue sounds here – everything from changing the tonality of our bell to weird-ass glitches as the resonance is turned-up. Modulate the filter parameters with both LFO’s and see what I mean.

In fact, at this stage I got totally diverted away from bells into crazy modulation land – with lots of great results. If you’re stuck on bells the above will at least get you going I hope.

Oh, and don’t forget to pile-on both chorus and reverb – both really vital here. You could also try compressing the snot out of the output – the more I use it the more I love Tempest’s compressor.
🙂