Guitar Amp Tone, Effects Placement, and Cranked-Amp Tone at Any Volume.
Great directory of advice and tips on getting good guitar tone.
There are 158 posts filed in NoisyLittleBugger (this is page 14 of 32).
Guitar Amp Tone, Effects Placement, and Cranked-Amp Tone at Any Volume.
Great directory of advice and tips on getting good guitar tone.
Crystal is useful for making synthetic sounds that don’t occur in nature. If instead you want truly human vocal sounds, you’re probably better off with a sampler. Although, even with a sampler, realistic human voices are notoriously difficult to achieve. In this tutorial however, we’re aiming to get synthetic sounds with a vowel-like character.
Nice tutorial from the developers of Crystal VST. Relevant for FS1R.
When two oscillators are hard-synchronised, then if the master frequency is lower than the slave frequency, changing the pitch of the slave changes the timbre of the output.
via Synth Secrets
A click is produced when a very fast level change in the audio signal occurs. You can easily check that on your home stereo when you play back a CD and switch the Source Selector back and forth between CD and a source that doesnt play anything. The brightness of the click depends on the speed of the level change. The faster the level changes, the brighter is the click. So, the level change speed can be compared with the cutoff of a lowpass filter.
There is an easy formula for it: Lets consider a level change from full to zero or from zero to full output from one sample to another on a machine that uses 44.1kHz sample rate.
So, we first transfer the sample to milli seconds:
1 sample equals 1/44100 second, which is = 0.02267573696ms. To calculate the cutoff frequency of the click, just use this formula: Cutoff Hz = 1000 / Level Change Time ms
which in the example results in: 44100Hz = 1000 / 0.02267573696ms